ARTISHTIC https://ejournal.universitasmandiri.ac.id/index.php/artishtic <p>Artishtic is a bilingual (Indonesian and English) journal published by the Department of English, Universitas Mandiri and published twice a year in January and July. The journal is double-blind peer-reviewed and open-access. This journal contains scientific papers from Academics, Researchers, and Practitioners about research in the fields of teaching English as a second or foreign language (TESL/TEFL), English language learning, ESL/EFL language teachers' training and education, English linguistics, translation, and literature, which have not been published or are under consideration elsewhere. The aims of Artishtic are to promote knowledge-building and problem-solving in the field and to make scientific works in relevant research areas accessible to the public.</p> Universitas Mandiri en-US ARTISHTIC 2540-9883 Exploring Expressive Illocutionary Act and Humanity Values in The Demon Slayer Manga https://ejournal.universitasmandiri.ac.id/index.php/artishtic/article/view/148 <p>This study explores expressive illocutionary acts and humanity values in the Demon Slayer manga, <br>specifically in chapters 1 and 2. Employing a qualitative descriptive method and discourse analysis, <br>the research identifies and categorizes utterances into expressive illocutionary types as per Searle and <br>Vanderveken's framework and examines the presence of humanity-related virtues according to <br>Peterson and Seligman. The findings reveal 113 expressive illocutionary acts in chapter 1, with <br>"lament" being the most dominant, while chapter 2 presents 17 expressive acts, with "protest" as the <br>most frequent. Additionally, the study identifies 28 instances of virtues of character strength humanity <br>in chapter 1, predominantly "kindness," and 12 instances in chapter 2, also highlighting "kindness" as <br>the most prevalent virtue. The analysis underscores the role of expressive illocutionary acts in <br>conveying moral values and character development in the narrative, providing insights into the <br>interplay between language and virtues in the manga's storytelling.</p> Ika Rahayu Mochammad Haikal Murtado Gigin Ginanjar Sapari Copyright (c) 2024 ARTISHTIC 2025-01-22 2025-01-22 1 2 An Analysis of Mood and Moral Values in the Novel “The Call of the Wild” https://ejournal.universitasmandiri.ac.id/index.php/artishtic/article/view/146 <p>In literature, novels serve as a popular medium for storytelling, often embedding moral messages and <br>diverse linguistic elements. One significant aspect of literary analysis in novels is the study of mood <br>types, which reveals the interpersonal dynamics and underlying themes conveyed by the author. This<br>study focuses on The Call of the Wild, a novel by Jack London, aiming to identify the types of mood <br>employed—declarative, imperative, and interrogative—and to explore the moral values illustrated <br>through these interactions. This research employs a qualitative approach, utilizing document analysis <br>and content analysis techniques to gather and interpret data. The theoretical framework is grounded in <br>Halliday’s Systemic Functional Linguistics (1994) for mood analysis and Lickona's (2004) moral <br>values classification, which includes trustworthiness, respect, responsibility, fairness, caring, and <br>citizenship. Findings indicate that declarative mood is the most frequently used, highlighting the <br>informational and descriptive nature of the novel. The moral values conveyed through the protagonist <br>Buck’s experiences emphasize resilience, loyalty, and compassion, offering readers timeless ethical <br>lessons.</p> Ela Nurmala Intan Leha Estu Ahyani Ika Rahayu Copyright (c) 2025 ARTISHTIC 2025-01-18 2025-01-18 1 2 Improving Students’ Creative Writing by Using Story Cubes Media https://ejournal.universitasmandiri.ac.id/index.php/artishtic/article/view/152 <p>Creative writing ability is one of the important abilities that must be possessed by students, however, <br>in reality, there are still many students who experience difficulties in creative writing. Therefore, a <br>learning method that can increase students' creativity and motivation in writing is needed, namely by <br>using story cubes media. The subjects in this study were grade XI students at SMA Negeri 4 Subang. <br>This study used a pre-experimental Quantitative design. The results showed a significant increase in <br>students' creative writing ability after the application of Story Cubes. The questionnaire results showed <br>that students gave positive responses to the use of Story Cubes. They consider this media effective, <br>easy to use, and very interesting. The majority of students reported an increase in motivation and <br>creativity when using Story Cubes in their writing activities. In conclusion, the use of Story Cubes <br>media significantly improved students' creative writing skills at SMAN 4 Subang. This innovative <br>teaching tool not only improved students' writing skills, but also increased their engagement and <br>motivation in the learning process.</p> artishtic artishtic Wegis Adelia Suhendar Ika Rahayu Gigin Ginanjar Sapari Copyright (c) 2024 ARTISHTIC 2025-01-22 2025-01-22 1 2 The Use of Caricature Strips in Teaching Recount Text to Improve Students’ Writing Skills https://ejournal.universitasmandiri.ac.id/index.php/artishtic/article/view/147 <p>Writing as one of the English productive skills, is very crucial in communication. Communicating in <br>English as the curriculum demands and competencies are getting better. Students must be able to share <br>ideas, opinions, experiences in spoken and written language in every situation and place. Therefore, in <br>improving students' writing skills, it is necessary to provide a method, a learning model that can <br>improve it. This study was conducted in an effort to find out the improvement of students' writing <br>skills in writing past stories or telling someone's biography and students' responses to visual learning <br>models, namely caricature strips. This research used quantitative pre-experiment method with one <br>group pretest posttest. In this study, the research subjects were students of class X OTKP Integrated <br>SMKS Lampang. Test is used as a data collection technique as a comparison before and after treatment. <br>Questionnaires as a data collection technique to get student responses to visual learning models, <br>namely strip caricatures. After that the data is processed in the form of tables and statistics, and <br>described based on the results of tests and questionnaires. The data shows that the results of the test <br>produce high criteria and are quite effective, which means that there is an increase in the test results. <br>The questionnaire data shows a good response, interest in strip caricatures.</p> Isti Sitihindun Wilda Emelia Ika Rahayu Gigin Ginanjar Sapari Copyright (c) 2024 ARTISHTIC 2025-01-18 2025-01-18 1 2 The Use of Reallife Application in Learning English to Improve Students’ Speaking Skill https://ejournal.universitasmandiri.ac.id/index.php/artishtic/article/view/144 <p>The RealLife app is designed primarily for people who want to improve their listening and speaking skills with people around the world. The purpose of this study is to find out if the RealLife app can improve students' speaking skills and to explore students' perceptions towards its usage in speaking learning. Conducted at SMA Swasta Yadika Kalijati, this study used a quasi-experimental design with pre-test and post-test.&nbsp; SPSS version 25 was used for data analysis including normality assessment, homogeneity and hypothesis testing to evaluate the impact of RealLife implementation on students' speaking ability. The results showed that the mean pre-test score of the experimental class was 61.96, which increased to 70.87 after treatment and the independent samples t-test showed a significant p-value of &lt;0.001. In essence, the alternative hypothesis (Ha) was accepted and the null hypothesis (Ho) was rejected. The results of the questionnaire indicated that most students were interested and motivated to use the RealLife application in learning English with a mean score with average score of 81.09%, which was classified as good. Therefore, it can be concluded that the use of RealLife application can improve students' speaking skills. In conclusion, these positive results underscore the importance of integrating technology-based language learning technology-based language learning tools into the educational environment.</p> Gigin Ginanjar Sapari Ayu Puspitasari Isti Sitihindun Copyright (c) 2025 ARTISHTIC 2025-01-18 2025-01-18 1 2